A complete Growth financial model for Gaming startups. Revenue model, unit economics, hiring plan, cash flow projections, and funding scenarios — structured for investor review.
Projection Horizon
3 years with LTM actuals (trailing twelve months)
Model Tabs
7 core tabs
Format
Excel + Google Sheets
EBITDA generation, free cash flow conversion, and exit multiple positioning. Growth-stage investors are sizing the return on their investment against exit scenarios.
Gaming models live and die by the LTV:CPI ratio. A ratio below 1.5x is unprofitable. Build a cohort waterfall showing how D1/D7/D30 retention converts to LTV by acquisition channel. Include a separate tab for each major live title.
User acquisition model with D1/D7/D30 retention cohorts driving LTV calculation. Revenue driven by ARPDAU (average revenue per daily active user) from in-app purchases and advertising.
Growth stage models require GAAP financial statements as the foundation. All projections must reconcile to audited financials. Quality-of-earnings adjustments should be clearly documented with investor-friendly presentation.
Include IPO, strategic acquisition, and secondary scenarios with implied multiples based on comparable company trading and transaction comps.
A Growth Gaming financial model should cover 3 years with LTM actuals (trailing twelve months) of projections with these tabs: LTM Financial Summary, EBITDA Bridge, Free Cash Flow Model, Working Capital Analysis, Capital Structure and Debt Schedule, Scenario Analysis (exit scenarios), Comparable Company Benchmarking. EBITDA generation, free cash flow conversion, and exit multiple positioning. Growth-stage investors are sizing the return on their investment against exit scenarios.
User acquisition model with D1/D7/D30 retention cohorts driving LTV calculation. Revenue driven by ARPDAU (average revenue per daily active user) from in-app purchases and advertising. The key revenue drivers are: Daily Active Users (DAU) x ARPDAU; In-app purchase revenue by user tier; Advertising revenue (rewarded ads, interstitials); Live operations event revenue spikes.
Gaming unit economics at the Growth stage should include: Cost Per Install (CPI) by channel and creative; LTV at D7, D30, D90, D365 by user segment; LTV:CPI ratio by acquisition channel; Contribution margin after UA spend and hosting; Payback period on user acquisition cost. Gaming models live and die by the LTV:CPI ratio. A ratio below 1.5x is unprofitable. Build a cohort waterfall showing how D1/D7/D30 retention converts to LTV by acquisition channel. Include a separate tab for each major live title.
Growth stage models require GAAP financial statements as the foundation. All projections must reconcile to audited financials. Quality-of-earnings adjustments should be clearly documented with investor-friendly presentation. Start with the smallest unit of your business (one customer, one transaction, one seat) and build up from there. Every assumption should have a source or benchmark you can defend in an investor meeting.
Include IPO, strategic acquisition, and secondary scenarios with implied multiples based on comparable company trading and transaction comps.
Get the Gaming Growth financial model as a pre-built Excel and Google Sheets template. Assumptions dashboard, revenue model, unit economics, and cash flow — ready to customize.
Includes Excel file, Google Sheets version, and model documentation guide